Its development began in 1993, when Nintendo signed a strategic agreement with the American company Silicon Graphics Inc. (SGI), an expert in workstations for visual effects. From that alliance was born the project “Reality Immersion Technology”, better known as Project Reality, whose objective was to build a home console with a 64-bit architecture, something never seen at that time.
Originally called Ultra 64, the console was renamed Nintendo 64 at the recommendation of internal company creatives, and finally debuted on the Japanese market on June 23, 1996, arriving in North America in September of the same year and in Europe in 1997.A technical revolution
The technological leap represented by the Nintendo 64 was remarkable. It incorporated a 64-bit MIPS R4300i processor, high-bandwidth RDRAM memory, and a graphics chip designed in conjunction with SGI. This combination allowed for fluid three-dimensional worlds, expressive polygonal characters, and visual effects previously impossible on a home console. One of its most innovative elements was the controller. Its three-pronged design, unusual in appearance, introduced for the first time a central analog stick, which allowed for 360-degree movement control with precision. It also added the "Z" button as a trigger and modules like the Rumble Pak, which incorporated real-time vibration to add immersion during the game.However, not everything was smooth sailing. While the competition, mainly Sony with its PlayStation, opted for the CD-ROM format, Nintendo decided to stick with the cartridge as a game medium. This decision guaranteed almost instantaneous loading times and greater resistance to piracy, but had clear limitations: cartridges were more expensive and their storage capacity was significantly smaller.
As a result, several developers, including Squaresoft, responsible for the Final Fantasy saga, decided to migrate to more open platforms like PlayStation, leaving the Nintendo 64 with a less voluminous catalog, although not for that reason less influential. Despite format limitations, Nintendo 64 managed to position some of the most influential titles in video game history. The most remembered is undoubtedly Super Mario 64, the first great 3D platform game, still considered a masterpiece of design and control. It was followed by gems such as:- The Legend of Zelda: Ocarina of Time, considered by many as the best video game of all time.
- Mario Kart 64, which took racing competition to new multiplayer dimensions.
- GoldenEye 007, which redefined console shooters with its local competitive mode.
- Super Smash Bros., a title that started a flagship fighting franchise.
End of an Era, Beginning of a Legacy
The production of the Nintendo 64 ended in 2002, after selling around 33 million units worldwide. Although it lagged behind the PlayStation in sales, its impact on video game design was profound. Its legacy is measured in the mechanics it introduced, the titles it left behind, and the foundation it laid for Nintendo's future consoles. Today, its games remain relevant through re-releases, emulators, and platforms like Nintendo Switch Online, where new generations can rediscover these foundational 3D works. Its controller, its catalog, and its vision live on in the collective memory of millions of players. The Nintendo 64 was not just a video game console: it was a statement of principles, a commitment to gameplay innovation, an imperfect but revolutionary machine. In an industry that grows in complexity and nostalgia, the N64 remains synonymous with exploration, shared fun, and three-dimensional discovery.










